Loot System Rules and Process

Loot System Rules and Process
– We will now be using a loot council system to distribute loot within our raids.
– The rules for this loot council are designed to get the largest overall raid benefit for each piece of loot
– We want to minimize the impact of arbitration, therefore this post will outline the general rules used for selecting who gets items
– All raiders are required to contribute to this process by posting the correct information when they desire an item.

How to Request an Item (All Players Read)
– When an item drops and is linked in raid, post the following information in raid chat if you are interested in the item. mainspec only.
“current item level in that slot, socket if applicable, stat type upgrade/downgrade, set bonus status

Current item level in that slot: for your CURRENT item have, what is its item level
Socket if applicable: If your CURRENT item has a socket, state that it does. if there is no socket do not state anything
Stat Type Upgrade/Downgrade: If the NEW item (as in what you are requesting) has better or worse secondary stat types than your current item then mention that, otherwise assumed neutral. if neutral say nothing
Set Bonus: If getting the NEW item will progress you towards a WORTHWHILE set bonus. If the new item will activate a WORTHWHILE set bonus.

Example 1
Player A is a paladin with 655 plate boots with haste and mastery on them
A pair of 680 boots with haste and mastery drops
Player A wants this item and should message the following:
Example 2
Player A is a paladin with 655 plate boots with crit and versatility on them and a socket
A pair of 680 boots with haste and mastery drops, haste and mastery is better
Player A wants this item and should message the following:
“655, socket, upgrade”

Loot Distribution Priority
– Loot will be distributed based on the following priority order:
Attendance > Item Value > Arbitration
– This means that being a regular raider trumps everything (more detail on that below), for ties (which will be common) item value will determine who gets the item. in the rare case that item value is equal we will settle with arbitration (probably a roll)

– Attendance will be a simply binary rather than a granular scale. Players have 1 of 2 states, either they are a “regular raider” or they are not.
– Attendance is intended to simply represent players who will regularily be at our raids, we understand there will be occasional missed days and do not wish to complicate the system by tracking in detail.
– To achieve a regular raider status, players must maintain perfect attendence on tuesday and wednesday for 3 weeks.
– players who exhibt imperfect attendence for 3 weeks in a row will lose regular raider status
* If you have a major vacation or other special circumstances coming up see the raid leader.

Current “Regular Raiders

Item Value
– Item value refers to how valuable the item will be for each individual person.
– What this  means is that the item will be rewarded to the player who has the weakest effective item level in the slot (for whom the item will be the largest upgrade)
– Effective item level is the weighted item level of the players old item vs new item, basically taking into account the item level, sockets, stat type changes and set bonuses to determine who actually gets the biggest benefit.
- For getting an item, a lower effective item level is better, as that means the upgrade would be larger.
– To determine the effective item level we do the following:
EIL = Item level + socket modifier + stat type modifier + set bonus modifier
Item Level: the item level on the item currently in that slot
Socket Modifier: if your current item has a socket this will add +6
Stat type modifier: If the new item is an upgrade in stat types this will -3 , if the item is a downgrade this wil +3
Set bonus modifier: if the new item would activate a set bonus this will -24, if the new item will deactivate a set bonus this will +24.   If the item would progress towards activating a set bonus, but not actually activate one (eg 1/4 or 3/4 pieces) then +/- 12

State of the Raid Feb 14


– zard for calling out the mines on imperator
– stashiv turret damage (maidens)
-emuburger, lastwin, killstheweak damage on belllows operators (blast furnace)
– healers, seriously we put you guys through so much shit sometimes. dps please give them a hug when you see them. Tanks, a respectful nod will do.

Overall raid

– Consistency seems to be an issue when doing old content, we had quite a bit of trouble in highmaul heroic for the last couple weeks. Im going to make sure to explain encounters in more detail even if they are “farm” content.
– We’re approaching the point where gear progress is going to become very minor, our ability to complete content is going to primarily depend on leadership, execution and general skill. Therefore, if you feel you can get some pointers please ask the management and they will point you in the right direction.


– still need to work on the external coordination, might as well use the resources we have.
– we were not consistent with crystalized blood hitting the tank on maidens, this requires proper coordination from both the dps (melee specifically) and the tank (the monk in this case)


– things seemed to be looking pretty good here on gruul, we’ll see how it plays out for the other bosses.


– I will continue to organize highmaul runs for the people who can benefit from the highmaul gear, even more important now as gear will slow down in heroic blackrock.
– things were a bit dicey on gruul, but ill reserve my glorious judgment until we see the other bosses.